// Sofia, Bulgaria

Hi there, I'm Kris Kirov.
Game Developer.

I build immersive worlds, tight gameplay systems, and the engines that power them.

// selected work

Projects

Neon Drifter

2025

Solo Developer

A high-speed arcade racer with procedurally generated tracks and a custom physics solver. Built a deterministic replay system and online leaderboards.

UnityC#Shader GraphNetcode
View project

Hollow Spire

2024

Gameplay & Systems

A pixel-art roguelite dungeon crawler featuring a data-driven enemy AI system and 60+ handcrafted room layouts with seamless transitions.

GodotGDScriptAsepriteFMOD
View project

Voxel Forge

2023

Engine Programmer

An open-source voxel engine written from scratch in C++ with greedy meshing, chunk streaming, and a multithreaded world generator.

C++OpenGLECSMultithreading
View project

Tidecaller

2022

Tools & Design

A narrative puzzle adventure with a custom dialogue scripting language and a branching state machine driving 12 distinct endings.

UnrealBlueprintsC++Narrative

// toolkit

Skills

Engines

  • Unity
  • Unreal Engine
  • Godot
  • Custom C++ engines

Languages

  • C#
  • C++
  • GDScript
  • Python
  • GLSL / HLSL

Disciplines

  • Gameplay programming
  • Engine architecture
  • Graphics & shaders
  • Tools development
  • Multiplayer / netcode

Tooling

  • Git
  • Blender
  • Aseprite
  • FMOD
  • CI/CD

// let's build

Have a game in mind?

I'm open to collaborations, contract work, and full-time roles. Let's make something players remember.

hello@kriskirov.dev